As a glowing little forest spirit, Ori feels appropriately light and nimble, double-jumping off of walls and dashing around levels while dodging spikes and blasting enemies. If you played the original, Ori’s distinctive approach to navigating his world should be feel very familiar. Will of the Wisps does not change too much, mechanically. Ori and the Will of the Wisps looks like it carries over and expands upon everything we loved from the first game. We found ourselves poring over every detail of the screen. Everything meshes together into a living, coherent whole that had a magical sense of place. There’s a breathing quality that permeates everything - trees and vines sway in the background, sandy platforms crumble under your touch. Every environmental element and character has a rich, hand-painted quality to it. Perhaps the most striking aspect about the original Ori was its art style, and Will of the Wisps looks just as good. Based on a quick demo, Ori and the Will of the Wisps seems to carry over and expand upon everything we loved from the original. ![]() ![]() The sequel, Ori and the Will of the Wisps, was announced last year at E3 2017, we only have only just now got our hands on the game. Utterly gorgeous, it looked like an art house game, but was actually unforgivingly difficult in many places. Ori and the Blind Forest, a deceptively tough puzzle platformer released exclusively on Xbox One and Windows, was one of the best-looking games of 2015. Tough platforming may not be for everyone
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